

If you ever needed an excuse to jump into the indie scene, or convince your friends to do so, this is a good place to start. For such a straight-forward action/adventure game Oceanhorn: Monster of Uncharted Seas is surprising polished and well designed. Never knowing whats around the corner or in the next room will keep you absorbed throughout your entire journey. This game is all about going on a grand adventure, finding new abilities and items that give you a wonderful sense of progression. Sure the story is a little cliche but thats not why you'll be playing Oceanhorn. Clocking in at a solid 10 hours there certainly isn't much to complain about. Besides the stuff with your father much of it is forgettable but it all helps to ground the game and make the world believable. On occasion there are other little cut-scenes with different characters to emphasize the importance of your journey or give you a brief history lesson. As you start to explore you'll hear your father reminisce, via your journal, commenting on the history of each island. Oceanhorn is a monster consider to be a living fortress, a machine with a soul, that haunts the world around you. You wake up to find your father has left you because of the threat poised by Oceanhorn. That is not to say that the story takes away from what is otherwise a superb experience, it still helps give you a sense of purpose. Oceanhorn has a solid story but its just not particularly exciting. This game isn't supposed to be difficult, its designed so that gamers of all ages and skill levels can explore a big world and go on an exciting adventure. The bosses mix things up a bit, usually requiring a particular sequence of events to inflict damage. The enemies aren't too challenging either but between them and the traps you can find yourself low on health pretty quickly. The puzzles never get too challenging but many of them will make you stop and think. The level design is phenomenal, prompting exploration and keeping you excited to see whats next. As you explore these islands you'll have numerous puzzles to solve and enemies to slice down, including bosses. You can even find heart containers, four of which will increase your maximum health. These classic weapons include bombs and a bow as well as magic, such as the ability to summon fire and ice. You progress from one island (dungeon) to the next gaining new abilities and weapons that will allow you to access to more and more areas. Oceanhorn, not only in looks but in gameplay, fits right in with the likes of Wind Waker or Link to the Past. That being said the protagonist, running around with his sword and shield, fits right into Link's archetype. Honestly, I never grew up playing too many of the Zelda games. That may be hard to believe but I'll try to convince you in detail. Clever puzzles, wonderful dungeons, and a grand sense of exploration put this game right on par with the triple-A games that influence it.

With Oceanhorn we have a beautiful 3D world with excellent gameplay inspired straight from the best Zelda games. When games are made on tighter budgets we tend to only expect them to look so good or play so smoothly. When games If anyone doubted the possibilities of the indie-game market Oceanhorn would probably be my new go-to-game to prove them wrong.

If anyone doubted the possibilities of the indie-game market Oceanhorn would probably be my new go-to-game to prove them wrong.
